Search found 104 matches

by Michael DarkAngel
Sat Apr 06, 2019 4:51 pm
Forum: Paladin
Topic: Mod16: Preview Oathkeeper (healer)
Replies: 0
Views: 72

Mod16: Preview Oathkeeper (healer)

Abilities Constitution - Contributes to: Maximum Hit Points and Action Point Gain Wisdom - Contributes to: Control Resist and Outgoing Healing Charisma - Contributes to: Companion Influence and Recharge Speed Seriously, the bonuses for each point are so minimal (0.5% and 0.25% respectively) that it...
by Michael DarkAngel
Sat Apr 06, 2019 7:56 am
Forum: Paladin
Topic: Mod16: Preview Oathkeeper (solo)
Replies: 0
Views: 78

Mod16: Preview Oathkeeper (solo)

Abilities Constitution - Contributes to: Maximum Hit Points and Action Point Gain Charisma - Contributes to: Companion Influence and Recharge Speed Seriously, the bonuses for each point are so minimal (0.5% and 0.25% respectively) that it really doesn't make much of a difference where you use your ...
by Michael DarkAngel
Fri Apr 05, 2019 3:34 pm
Forum: Game Help
Topic: Mod16: Wizard Changes
Replies: 0
Views: 88

Mod16: Wizard Changes

Developer Blog: Wizard Changes

Any discussions you want to have on this topic we'll put right here.
by Michael DarkAngel
Fri Apr 05, 2019 3:31 pm
Forum: Game Help
Topic: Mod16: Ranger Changes
Replies: 0
Views: 84

Mod16: Ranger Changes

Developer Blog: Ranger Changes

Any discussions you want to have on this topic we'll put right here.
by Michael DarkAngel
Thu Apr 04, 2019 10:41 pm
Forum: General Build Help
Topic: Mod16: The Return of the Holy Trinity
Replies: 0
Views: 87

Mod16: The Return of the Holy Trinity

What is the Holy Trinity? Tank , Healer , DPS (aka damage dealer). That's the Holy Trinity. We're returning to the days of old, where everyone has a role to play. And if you don't fill all the roles and work together as a team, or if you stray too far from your designated role... Well, let's just sa...
by Michael DarkAngel
Sun Mar 31, 2019 10:21 pm
Forum: Game Help
Topic: Mod16: Enchantments, Runestones, and Insignia
Replies: 10
Views: 1037

Re: Mod16: Enchantments, Runestones, and Insignia: Exchange

Up until the latest patch, Stat Exchange Boxes have been bound-to-account with the Enchantment/Runestone being unbound when pulled from the box. That has changed with the recent patch. All Enchantments/Runestones pulled from these boxes will now be Bound-to-Account . http://nwo.tbotr.net/images/uplo...
by Michael DarkAngel
Sat Mar 30, 2019 6:40 pm
Forum: Game Help
Topic: Mod16: Updates to Boons
Replies: 7
Views: 814

Re: Mod16: Updates to Boons

After the recent patch, there have been some changes to Boons. http://nwo.tbotr.net/images/uploads/m16preview_091.png Tier 1 (from left to right) Recruit's Training (0/5) - Increases Power by 250 per rank. Critical Strike (0/5) - Increases Critical Strike rating by 250 per rank. Critical Avoidance (...
by Michael DarkAngel
Wed Mar 27, 2019 10:06 pm
Forum: Game Help
Topic: Mod16: Stats and Mechanics
Replies: 4
Views: 217

Re: Mod16: Stats and Mechanics: Changes

It was announced today that some core changes have been made for the next preview update. Ratings now convert at 1,000 rating points for 1% (decreased from 500 for 1%) Defense now caps at 50% damage ignored (decreased from 80%). Certain temporary buffs can bypass this cap up to a maximum of 80% dama...
by Michael DarkAngel
Mon Mar 25, 2019 7:27 pm
Forum: Game Help
Topic: Mod16: Rogue Changes
Replies: 0
Views: 82

Mod16: Rogue Changes

Developer Blog: Rogue Changes

Any discussions you want to have on this topic we'll put right here.
by Michael DarkAngel
Mon Mar 25, 2019 7:23 pm
Forum: Game Help
Topic: Mod16: Barbarian Changes
Replies: 0
Views: 85

Mod16: Barbarian Changes

Developer Blog: Barbarian Changes

Any discussions you want to have on this topic we'll put right here.