Search found 105 matches
- Fri Feb 22, 2019 5:09 pm
- Forum: Game Help
- Topic: Mod16: Level Cap Increase
- Replies: 1
- Views: 6325
Re: Mod16: Level Cap Increase
What can I say about this other than it's something that's been asked for since I started playing almost two years ago. Quite frankly, it's about time! I wasn't around for what was the debacle of the previous cap increase, Mod6, but I've read it was quite a disaster in the way it was handled. Let's ...
- Fri Feb 22, 2019 4:52 pm
- Forum: Game Help
- Topic: Mod16: Level Cap Increase
- Replies: 1
- Views: 6325
Mod16: Level Cap Increase
Developer Blog: Level Cap Increase
Any discussions you want to have on this topic we'll put right here.
Any discussions you want to have on this topic we'll put right here.
- Fri Feb 22, 2019 4:16 pm
- Forum: Game Help
- Topic: Mod16: Stats and Mechanics
- Replies: 4
- Views: 8208
Re: Mod16: Stats and Mechanics: Additional Notes
Enemies in a given zone/dungeon will have the same ratings. I don't like this at all. Take Dread Ring as an example. All skeletons, zombies, Red Wizards, Thayan Servitors, Dread Protectors, and hell hounds will have the same ratings. Looks like the only difference will be in the amount of damage the...
- Fri Feb 22, 2019 3:44 pm
- Forum: Game Help
- Topic: Mod16: Stats and Mechanics
- Replies: 4
- Views: 8208
Re: Mod16: Stats and Mechanics: Stat Additions/Removals
Additions: Needed for Opposing Rolls. Critical Avoidance - counters Critical Strike. There should be no reason why you crit every time. Awareness - counters Combat Advantage Bonus. Accuracy - counters Deflect. Another one that should never happen all the time. Removals: Some hot ones here, may be go...
- Thu Feb 21, 2019 5:04 pm
- Forum: Game Help
- Topic: Mod16: Stats and Mechanics
- Replies: 4
- Views: 8208
Re: Mod16: Stats and Mechanics: Opposing Rolls
I really like this idea and I'm glad to see that we're getting some indication as to how it will work with the given formula. % = (rating - opposed rating) / 500 So we're told that Critical Strike will be opposed by Critical Avoidance . We also know that Armor Penetration is opposed by Defense. With...
- Thu Feb 21, 2019 4:25 pm
- Forum: Game Help
- Topic: Mod16: Stats and Mechanics
- Replies: 4
- Views: 8208
Mod16: Stats and Mechanics
Developer Blog: Stats and Mechanics
Any discussions you want to have on this topic we'll put right here.
Any discussions you want to have on this topic we'll put right here.
- Thu Feb 21, 2019 3:39 pm
- Forum: Tips and Tricks
- Topic: Mod15: Professions Overhaul Guide
- Replies: 5
- Views: 14557
Mod15: Professions Overhaul Guide
I wrote up a guide detailing the Workshop storyline with some info on a few key areas and a few tips that will hopefully help you succeed in Professions. Overview - A walkthrough of the Workshop storyline Artisans - A full listing of all the artisans available Tools - A listing of a majority of the ...
- Sun May 20, 2018 9:48 pm
- Forum: Game Help
- Topic: My Trip to Barovia -- Ravenloft, Mod14 Preview
- Replies: 9
- Views: 12171
My Trip to Barovia -- New Hunt Mechanic, Mod14 Preview
We'll take a little break from the Seal Vendor to show you the new hunt mechanic. You will meet Youri Vadu outside Madam Eva's tent and he provides you with some information regarding the hunt. http://nwo.tbotr.net/images/uploads/mod14_0059.png This is a video that will show you the new hunt mechani...
- Sun May 20, 2018 5:03 pm
- Forum: Game Help
- Topic: My Trip to Barovia -- Ravenloft, Mod14 Preview
- Replies: 9
- Views: 12171
- Sun May 20, 2018 4:29 pm
- Forum: Game Help
- Topic: My Trip to Barovia -- Ravenloft, Mod14 Preview
- Replies: 9
- Views: 12171