Search found 105 matches
- Fri Mar 01, 2019 11:09 pm
- Forum: Game Help
- Topic: Mod16: Refinement
- Replies: 9
- Views: 15213
Re: Mod16: Refinement: Item Level
New item levels for old enchantments. This was somewhat foretold in the Stats and Mechanics blog posted earlier. But now we have a bit more information. Single, double and triple stat enchantments will now have different item levels to better represent the increase in stats that a double or triple s...
- Fri Mar 01, 2019 10:08 pm
- Forum: Game Help
- Topic: Mod16: Refinement
- Replies: 9
- Views: 15213
Re: Mod16: Refinement: General
New ranks, QoL improvements to the refining process. I have to say I really like all of the QoL improvements. Requiring a ward before allowing the process to go forward is something that should have been done a long time ago. Try until succeed is something else that should have been done some time a...
- Fri Mar 01, 2019 10:00 pm
- Forum: Game Help
- Topic: Mod16: Refinement
- Replies: 9
- Views: 15213
- Fri Mar 01, 2019 3:44 pm
- Forum: Game Help
- Topic: Mod16: Paladin Changes
- Replies: 1
- Views: 6515
Re: Mod16: Paladin Changes
Big changes. New shield mechanic for tanking and much like the Cleric, the use of Divinity for healing. New Paragon paths, Justicar, a knight in shining armor, this will be the tank. Oathkeeper, using healing magic and powerful mitigative spells to shield allies and rescue friends from the jaws of d...
- Fri Mar 01, 2019 3:30 pm
- Forum: Game Help
- Topic: Mod16: Paladin Changes
- Replies: 1
- Views: 6515
Mod16: Paladin Changes
Developer Blog: Paladin Changes
Any discussions you want to have on this topic we'll put right here.
Any discussions you want to have on this topic we'll put right here.
- Fri Mar 01, 2019 3:26 pm
- Forum: Game Help
- Topic: Mod16: Cleric Changes
- Replies: 1
- Views: 6421
Re: Mod16: Cleric Changes
Big changes. Divine and empowered powers are gone, replaced by Divinity as a mechanic for casting damaging or healing spells. New Paragon paths, Devout and Arbiter. Devout Clerics are healers using their Divinity to keep the party alive. Arbiter Clerics are instruments of divine retribution and give...
- Fri Mar 01, 2019 3:12 pm
- Forum: Game Help
- Topic: Mod16: Cleric Changes
- Replies: 1
- Views: 6421
- Tue Feb 26, 2019 8:53 pm
- Forum: Game Help
- Topic: Mod16: State of the Game Stream: Highlights
- Replies: 0
- Views: 6021
Mod16: State of the Game Stream: Highlights
New Dungeon Well, who didn't know that was going to happen. New area, 5 new zones, 10 new levels... Yeah, it was a given we'd get a new dungeon. Revamped Loot Tables This sounds promising, but we'll have to see what their idea of "better drops" actually means. New Content and Polish Well... Umm... ...
- Tue Feb 26, 2019 4:22 pm
- Forum: Game Help
- Topic: Mod16: Updates to Boons
- Replies: 7
- Views: 11813
Re: Mod16: Updates to Boons: Master Boons
At the very top of the list are Master Boons. Supposedly much like the final campaign boons we have now. They say they are bonus points that are earned for spending your accumulated boon points. What they don't say is how many boon points you need to spend in order to earn the bonus points, or how m...
- Tue Feb 26, 2019 4:04 pm
- Forum: Game Help
- Topic: Mod16: Updates to Boons
- Replies: 7
- Views: 11813
Re: Mod16: Updates to Boons: Boon Tiers
With boons being unified and the introduction of boon points, you now have to spend points to climb the ladder of all campaign boons. Seems like this could slow the progress of getting the best boons. Finishing a campaign will no longer get you the upper eschelon boon, if you're leveling a new chara...