Search found 105 matches
- Tue Feb 26, 2019 3:47 pm
- Forum: Game Help
- Topic: Mod16: Updates to Boons
- Replies: 7
- Views: 13226
Re: Mod16: Updates to Boons: UI Unification
A single window for all boons. This has some good and bad points. Good Overall point system Much easier to compare and determine what boons are needed Easier to retrain, if necessary Adds a new level of diversity for character builds Bad Could be somewhat limiting as new campaigns are added Possible...
- Tue Feb 26, 2019 3:31 pm
- Forum: Game Help
- Topic: Mod16: Updates to Boons
- Replies: 7
- Views: 13226
Mod16: Updates to Boons
Developer Blog: Updates to Boons
Any discussions you want to have on this topic we'll put right here.
Any discussions you want to have on this topic we'll put right here.
- Sun Feb 24, 2019 2:47 pm
- Forum: Game Help
- Topic: Mod16: Classes Intro
- Replies: 4
- Views: 8393
Re: Mod16: Classes Intro: Tanking and Healing
Healing: Paladins and Clerics will now use Divinity to cast healing spells, Warlocks use their Soul Essence to heal. New ways of gaining Divinity and Soul Essence. Need more information to determine what all is going on here. It will be interesting to see where this goes, as healing isn't much of a ...
- Sun Feb 24, 2019 2:24 pm
- Forum: Game Help
- Topic: Mod16: Classes Intro
- Replies: 4
- Views: 8393
Re: Mod16: Classes Intro: Power Points
The removal of Power Points means all of our Feats and Powers will be at full strength when they become available as we are leveling.
- Sun Feb 24, 2019 2:17 pm
- Forum: Game Help
- Topic: Mod16: Classes Intro
- Replies: 4
- Views: 8393
Re: Mod16: Classes Intro: Paragon Paths
We'll still have two Paragon Paths, but they will be more defined now. The roles the classes have will also be more defined.
- Sun Feb 24, 2019 2:07 pm
- Forum: Game Help
- Topic: Mod16: Classes Intro
- Replies: 4
- Views: 8393
Re: Mod16: Classes Intro: Feats
The feats tab has been removed and the feats trees no longer exist. Instead, we will have what, in essence, can only be described as Feat Boons. Five pairs of feats where you can choose one from each pair. This reduces our choices, and their claim of more unique choices can only happen if all 32 com...
- Sun Feb 24, 2019 1:55 pm
- Forum: Game Help
- Topic: Mod16: Classes Intro
- Replies: 4
- Views: 8393
- Sat Feb 23, 2019 11:11 pm
- Forum: Game Help
- Topic: Mod16: Item Level and Scaling
- Replies: 3
- Views: 14693
Re: Mod16: Item Level and Scaling: Scaling
Not much I can say about this until I see it in action. Sounds promising though, should at least make leveling queues more interesting.
- Fri Feb 22, 2019 7:59 pm
- Forum: Game Help
- Topic: Mod16: Item Level and Scaling
- Replies: 3
- Views: 14693
Re: Mod16: Item Level and Scaling: Standardizing Item Levels
With the Undermountain expansion comes a standardization of item levels: 1 item level = 20 rating points A chest piece will give fewer ratings, while other equipment will give more. Does this mean we'll see a drop in our current item levels, or perhaps an increase to our overall stats? How do Hit Po...
- Fri Feb 22, 2019 7:44 pm
- Forum: Game Help
- Topic: Mod16: Item Level and Scaling
- Replies: 3
- Views: 14693
Mod16: Item Level and Scaling
Developer Blog: Item Level and Scaling
Any discussions you want to have on this topic we'll put right here.
Any discussions you want to have on this topic we'll put right here.