Mod16: Level Cap Increase

A place for frequently asked questions and all around general help.
Post Reply  
User avatar
Michael DarkAngel
Posts:   109
Joined:  Fri Sep 15, 2017 2:29 pm
Guild:  The Brotherhood of the Realm
Location:  Somewhere out there... but not quite here...
Contact:

Mod16: Level Cap Increase

Post by  Michael DarkAngel  »  Fri Feb 22, 2019 4:52 pm

Developer Blog: Level Cap Increase

Any discussions you want to have on this topic we'll put right here.
Image
MDA

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

User avatar
Michael DarkAngel
Posts:   109
Joined:  Fri Sep 15, 2017 2:29 pm
Guild:  The Brotherhood of the Realm
Location:  Somewhere out there... but not quite here...
Contact:

Re: Mod16: Level Cap Increase

Post by  Michael DarkAngel  »  Fri Feb 22, 2019 5:09 pm

What can I say about this other than it's something that's been asked for since I started playing almost two years ago. Quite frankly, it's about time!

I wasn't around for what was the debacle of the previous cap increase, Mod6, but I've read it was quite a disaster in the way it was handled. Let's hope this dev team looked back at the mistakes made then and found a way to not repeat them with Mod16.

New zone, Undermountain, with five new areas. New equipment we can acquire along the way. New dailies, encounters, and at-wills for us to gain while leveling. And a new dungeon experience to top it all off once we hit level 80. We'll have to wait and see how all that works out.

Makes me wonder if this will transfer to professions as well giving us new things to gather and craft. New Masterworks items maybe. Also wondering how long will it take us to hit level 80, how much experience per level? Slow progression, 1-2 levels per area? Quicker progression, 2-3 levels per area?
Image
MDA

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

Post Reply