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Mod16: Cleric Changes

Posted: Fri Mar 01, 2019 3:12 pm
by Michael DarkAngel
Developer Blog: Cleric Changes

Any discussions you want to have on this topic we'll put right here.

Re: Mod16: Cleric Changes

Posted: Fri Mar 01, 2019 3:26 pm
by Michael DarkAngel
Big changes. Divine and empowered powers are gone, replaced by Divinity as a mechanic for casting damaging or healing spells. New Paragon paths, Devout and Arbiter. Devout Clerics are healers using their Divinity to keep the party alive. Arbiter Clerics are instruments of divine retribution and give the class it's first dedicated dps role.