Mod16: Preview Oathkeeper (solo)

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Michael DarkAngel
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Mod16: Preview Oathkeeper (solo)

Post by  Michael DarkAngel  »  Sat Apr 06, 2019 7:56 am

Abilities
Constitution - Contributes to: Maximum Hit Points and Action Point Gain
Charisma - Contributes to: Companion Influence and Recharge Speed

Seriously, the bonuses for each point are so minimal (0.5% and 0.25% respectively) that it really doesn't make much of a difference where you use your points as you're leveling.

Campaign Boons
These I will skip for right now because, again, the bonuses for each point are so minimal and the choices are less relevant for class/role/play-style that pretty much everyone will be choosing the same boons.

Stronghold Boons
Offense - Choose the Power Bonus unless there is another stat in desperate need of a boost.
Defense - Choose the Hit Points Bonus.
Utility - Choose the Healing Potion Bonus if you find yourself using potions often.

Powers
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At-Wills
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Encounters
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Dailies
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Class Features
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Feats
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For this build, these are the only feats that serve a purpose.
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MDA

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

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