Mod15: Professions Overhaul Guide

Post any tips and/or tricks you use while playing the game.
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Michael DarkAngel
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Mod15: Professions Overhaul Guide

Post by  Michael DarkAngel  »  Thu Feb 21, 2019 3:39 pm

I wrote up a guide detailing the Workshop storyline with some info on a few key areas and a few tips that will hopefully help you succeed in Professions.

Overview - A walkthrough of the Workshop storyline
Artisans - A full listing of all the artisans available
Tools - A listing of a majority of the tools available
South Seas Trading Company - A full listing of all commission items and rotation of the daily lists
Tips - A few things I think will help you succeed
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Nowhereman
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Re: Mod15: Professions Overhaul Guide

Post by  Nowhereman  »  Wed Mar 13, 2019 11:21 pm

a little confusion:

why there is today "Day 0" ? and where's the section for this day?

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Re: Mod15: Professions Overhaul Guide

Post by  Michael DarkAngel  »  Thu Mar 14, 2019 4:06 pm

Sorry I missed this yesterday. I'll need to look at the algorithm that calculates what day it is. Thank you for pointing it out.
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Re: Mod15: Professions Overhaul Guide

Post by  Michael DarkAngel  »  Fri Mar 15, 2019 1:13 pm

The "day 0" issue has been fixed. Thanks again for pointing it out.
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Re: Mod15: Professions Overhaul Guide

Post by  Macmillan  »  Fri Sep 13, 2019 11:34 am

How profitable are professions with this overhaul in general?

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Re: Mod15: Professions Overhaul Guide

Post by  Michael DarkAngel  »  Sat Sep 14, 2019 1:11 am

At this time, not very profitable at all. When Mod15 first released there was some profit to be made if you were on top of things and made the items people needed to upgrade their workshops, or started off making some of the newer items that were considered decent beginner level 70 items at the time. All that has passed and now we have level 71-80 professions that just recently released on PC, and should be released sometime around October 1st on console.
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