Mod16: Cleric Changes

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Michael DarkAngel
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Mod16: Cleric Changes

Post by  Michael DarkAngel  »  Fri Mar 01, 2019 3:12 pm

Developer Blog: Cleric Changes

Any discussions you want to have on this topic we'll put right here.
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Michael DarkAngel
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Re: Mod16: Cleric Changes

Post by  Michael DarkAngel  »  Fri Mar 01, 2019 3:26 pm

Big changes. Divine and empowered powers are gone, replaced by Divinity as a mechanic for casting damaging or healing spells. New Paragon paths, Devout and Arbiter. Devout Clerics are healers using their Divinity to keep the party alive. Arbiter Clerics are instruments of divine retribution and give the class it's first dedicated dps role.
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"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

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