Developer Blog: Cleric Changes
Any discussions you want to have on this topic we'll put right here.
Mod16: Cleric Changes
- Michael DarkAngel
- Posts: 109
- Joined: Fri Sep 15, 2017 2:29 pm
- Guild: The Brotherhood of the Realm
- Location: Somewhere out there... but not quite here...
MDA
"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
- Michael DarkAngel
- Posts: 109
- Joined: Fri Sep 15, 2017 2:29 pm
- Guild: The Brotherhood of the Realm
- Location: Somewhere out there... but not quite here...
Re: Mod16: Cleric Changes
Big changes. Divine and empowered powers are gone, replaced by Divinity as a mechanic for casting damaging or healing spells. New Paragon paths, Devout and Arbiter. Devout Clerics are healers using their Divinity to keep the party alive. Arbiter Clerics are instruments of divine retribution and give the class it's first dedicated dps role.
MDA
"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience