Mod16: Enchantments, Runestones, and Insignia

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Michael DarkAngel
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Mod16: Enchantments, Runestones, and Insignia

Post by  Michael DarkAngel  »  Mon Mar 04, 2019 9:21 pm

With all the changes to Stats, Ratings, Item Level, some becoming obsolete, and some new ones on the horizon, I will try an detail some of those changes here. It's a little difficult to do as I need to have the item in my inventory, on Preview, in order to see the changes. So, this is probably going to take some time to cover all the enchantments, runestones, and insignia, which means you'll need to keep coming back as I find and post more details.
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Re: Mod16: Enchantments, Runestones, and Insignia: Single Stat Enchantments

Post by  Michael DarkAngel  »  Sun Mar 24, 2019 11:42 pm

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Re: Mod16: Enchantments, Runestones, and Insignia: Double Stat Enchantments

Post by  Michael DarkAngel  »  Sun Mar 24, 2019 11:43 pm

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Re: Mod16: Enchantments, Runestones, and Insignia: Triple Stat Enchantments

Post by  Michael DarkAngel  »  Sun Mar 24, 2019 11:45 pm

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*Note: If I ever find a rank1 or rank 2 triple stat enchantment, I'll fill in those bonuses.
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Re: Mod16: Enchantments, Runestones, and Insignia: Runestones

Post by  Michael DarkAngel  »  Sun Mar 24, 2019 11:50 pm

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Re: Mod16: Enchantments, Runestones, and Insignia: Exchange

Post by  Michael DarkAngel  »  Sun Mar 31, 2019 10:21 pm

Up until the latest patch, Stat Exchange Boxes have been bound-to-account with the Enchantment/Runestone being unbound when pulled from the box. That has changed with the recent patch. All Enchantments/Runestones pulled from these boxes will now be Bound-to-Account.

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Taken from the Preview Shard Feedback Forum
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Re: Mod16: Enchantments, Runestones, and Insignia

Post by  Michael DarkAngel  »  Sun Jun 02, 2019 5:21 pm

The next update will double the item level thus doubling the stats of normal enchantments and runestones (excluding bonding runestones). The listings above are now outdated and new listings will be posted below.
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Re: Mod16: Enchantments, Runestones, and Insignia: Single-stat Enchantments

Post by  Michael DarkAngel  »  Sun Jun 02, 2019 5:22 pm

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Re: Mod16: Enchantments, Runestones, and Insignia: Double-stat Enchantments

Post by  Michael DarkAngel  »  Sun Jun 02, 2019 5:23 pm

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Re: Mod16: Enchantments, Runestones, and Insignia: Triple-stat Enchantments

Post by  Michael DarkAngel  »  Sun Jun 02, 2019 5:24 pm

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