Mod16: Preview Oathkeeper (healer)
Posted: Sat Apr 06, 2019 4:51 pm
Abilities
Constitution - Contributes to: Maximum Hit Points and Action Point Gain
Wisdom - Contributes to: Control Resist and Outgoing Healing
Charisma - Contributes to: Companion Influence and Recharge Speed
Seriously, the bonuses for each point are so minimal (0.5% and 0.25% respectively) that it really doesn't make much of a difference where you use your points as you're leveling.
Campaign Boons
These I will skip for right now because, again, the bonuses for each point are so minimal and the choices are less relevant for class/role/play-style that pretty much everyone will be choosing the same boons.
Stronghold Boons
Offense - Choose the Power Bonus.
Defense - Choose the Hit Points Bonus.
Utility - Choose the Group Heal Potion Bonus.
Powers
At-Wills
Encounters
Dailies
Class Features
Feats
The third feat does not affect anything you have slotted and is therefore useless.
Constitution - Contributes to: Maximum Hit Points and Action Point Gain
Wisdom - Contributes to: Control Resist and Outgoing Healing
Charisma - Contributes to: Companion Influence and Recharge Speed
Seriously, the bonuses for each point are so minimal (0.5% and 0.25% respectively) that it really doesn't make much of a difference where you use your points as you're leveling.
Campaign Boons
These I will skip for right now because, again, the bonuses for each point are so minimal and the choices are less relevant for class/role/play-style that pretty much everyone will be choosing the same boons.
Stronghold Boons
Offense - Choose the Power Bonus.
Defense - Choose the Hit Points Bonus.
Utility - Choose the Group Heal Potion Bonus.
Powers
At-Wills
Encounters
Dailies
Class Features
Feats
The third feat does not affect anything you have slotted and is therefore useless.